>>40205058>player 1 chooses their background>player 2 chooses their background and their console sends a byte sized integer corresponding to the chosen background to the player 1 console>The p1 console chooses which of the two backgrounds will be used randomly, sends the background number to p2 and loads the background>p2 reads the number and loads the corresponding background before the battle startsDone.
While increasing the bandwidth used by an incredible 2 bytes
You can used 2 bytes long numbers if you somehow need to support 65536 different backgrounds instead of "just" 255