>>40241307Yeah Ground is pretty loosely defined. Usually it means that the pokemon is made from, generates, manipulates or lifes intensely in:
- Soil, mud, silt
- Sand and other granulated rocks
- Dust
Or can generate quakes and tremors, or lives and operates literally "low to the ground" like Dunsparce or Stunfisk.
But sometimes, Ground just means "big and heavy", as with Phanpy and Donphan, Nidoqueen and Nideking. There isn't loads of sense to it.
In my spare time I've tinkered around with alternative type setups for the mainline games, assuming that anyone had the time and effort to go through the enormous catalog of pokemon and moves for completeness and also was Nintendo. One common feature across all these attempts is an addressing of the Ground type; sometimes by breaking it apart into subtypes, sometimes by rolling it into others for an overall "Earth" type, sometimes by making weight a controllable stat (so your pokemon can go up and down in weight without levelling) and tie it into battle mechanics much more, and sometimes all of them.
The other common feature of these attempts is an Audio, Music or Sound type, out of interest.