>>40276137>No megas or Z-movesThis is really only a problem for competitive players.
>Lazy overworld encounter systemExcept we have a mix of overworld encounters and random encounters, and pretty much every other big JRPG franchise has overworld encounters, what's the issue?
>Friendly rivalOne of the rivals is friendly, another is an arrogant asshole akin to Silver, and the third has an unknown personality as of right now.
>Shitty bobblehead startersLet's see you design some starters that fit your standards then Anon.
>Characters still pivot like robots in cutscenesThey're still working on stuff like that.
>Lazy animations, and reused assetsSee the previous comment.
>Raid battle animations are all now all the same. Dazzling gleam and moonblast will look the exact same.Where is your source that "all" will be like that?
>Dynamax looks retarded and will break the meta yet again with its overpowered secondary effectsIt'll at least make things interesting like Megas and Z-Moves did.
>Empty wild areaI guess you want a tanking framerate then?
>Routes look even more like hallways than USUMWe have barely seen any routes, what are you on about?
>Can't even do true randomizers because half the Pokemon aren't coded inThere are still at least 500 Pokemon that are going to be in the games, that means plenty of Pokemon that can be gotten from it.
>Meta is going to be the same 6 Pokemon because Game Freak uses the dex cut as an excuse instead of actually balancing the gameYou act as though this would change at all even if they didn't cut the Dex. The meta will be the same 6 Pokemon no matter what.
>No fun new mechanics.Raiding seems to be an interesting multiplayer aspect, and who knows what other mechanics they can introduce.