>>40318511I'm working on a fangame myself and I already got a general idea of the gyms I'd make:
>First Gym: Psychic, Barrier Badge, ace Swoobat, rewards TMs for Light Screen and Reflect.Teaches the player to rely on adapting to the situation.
>Second gym: Flying, Aerial Badge, ace Honchkrow, TM Aerial AceThis gym is to remind the player that there are accuracy ignoring moves.
>Third Gym: Water/Grass/Ice, Tropical Badge, ace Crawdaunt, TM Water PulseThis gym is the first to teach the player about unpredictability and being well-prepared for a battle.
>Fourth Gym: Ground/Fire/Poison, Eruption Badge, ace Mega Camerupt, TM Earth Power.This Gym is moreso there for story purpose than to teach the player stuff.
>Fifth Gym: Ghost/Dark, Hex Badge, ace Gengar, TM Will-o-Wisp and Shadow BallTeaches the player about Prankster, status inflicting moves and moves that take advantage of status.
>Sixth Gym: Bug/Poison, Weaver Badge, ace Mega Drapion (fake mega), TM Leech Life (80 damage version)Is a Spider-themed gym (Drapion is based on a scorpion, which is an arachnid), so makes use of webs such as Sticky Web, Toxic Thread, etc.
>Seventh Gym: Fairy/Fighting/Normal, Enforcer Badge, ace Mega Granbull (fake mega), TM Moonblast and Close CombatAnother type unpredictability gym that revolves around not relying on a single Pokemon.
>Eigth Gym: Normal/Rock, Overcoming Badge, ace Stoutland, TM Rock Climb and Stone EdgeThis gym is a final hurdle that revolves around brute force.
>>40318672Sounds cool, what is it called?