>>40333145is it the purple filter or just an illusion given by the brick and road colors?
>>40333150looks very fine but the trees still manage to ruin the whole scene somehow, maybe water is a little bit jelly like if not solid
most of buildings having unique details are nice
>>40333165standard cave, can't be worse than ORAS ones and can just aim to be as good as XY ones, the rocky walls are still strange looking and have the same problem of the flat "sprayed grass meadow" pattern
>>40333175FUG :DDD
i didn't even realize that castle or fortress had the main building looking like sigilyph, nice
>>40333196britain/10
maybe with a little more soul even but still, those shop windows are fucking sprayed and not transparent, look at the clothes one that is sadder than the barbershop vague opaque windows
also those bushes, perhaps even LGPE did better
>>40333225finally something good (aside the blurry and empty view inside the main window) and
the city architecture and design seem alright, not a fan of the crown on the top of the tower and have no clue hw those bridges / wings would realistically stand like that but then again dude magic N's castle coming from the underground with mysterious stone bridges being able to move and shit lmao
>>40333252gyms should go back looking at least a little more fitting the city architecture and so should the pokemon center, i undestand these are stadiums but they are copypaste stadiums
>>40333278cute atmosphere but realistically should be darker, what exactly is the source of light illuminating the ground? those wall lampas shouldn't affect it that much
>>40333305yeah, water surfaces are handled terribly like the ground, both look solid, like the water was made of some hard material that got painted and its level seem even higher than the terrain beside looking like a huge stripe in the middle of the screen instead of being part of the landscape
>>40333346>those side wallsew
i'm fine with the trope of the cave rival battle tho