>>40370266Run Away. You can switch out from trapping moves. (Functions like a Shed Shell for abilities.)
Illuminate: All of this Pokemon's moves bypass accuracy checks, unless the target Pokemon is in a semi-invulnerable state.
Wimp Out: Every time a Pokemon is switched in while this Pokemon is out, increase this Pokemon's Speed stat by 1 stage. This Pokemon switches out at the end of the turn when it reaches <= 25% health.
Emergency Exit: Every time a Pokemon switches in while this Pokemon is out, increase this Pokemon's Special Defense stat by 1 stage. This Pokemon switches out at the end of a turn that it reaches <= 25% health.
Plus: Every time a Pokemon gets a stat boost while this Pokemon is out, increase this Pokemon's attack and special attack by 1 stage. Plus its original effect.
Minus: Every time a Pokemon gets a stat boost while this Pokemon is out, lower that Pokemon's attack and special attack by 1 stage each.
Slow Start: Now works if the Pokemon gets switched out.
Truant: If this Pokemon uses a move that the opponent has evaded, this Pokemon can use a move on the next turn. When this Pokemon is hit, with a contact move, the opposing Pokemon's Ability is change to Truant. (Works like Mummy.)
Receiver: This Pokemon receives the stat boosts of whichever Pokemon is knocked out before its ability is changed.
Honey Gather: When this Pokemon is sent out, every Pokemon's items are automatically changed to Honey for the duration of the battle. (This continues even when the Pokemon is switched out.)
Mummy: The original user of "Mummy" gains a special attack boost by 1 stage every time an opponent's Pokemon has its ability changed to Mummy.
Rivalry: Boosts a move's offensive power by 50% when it fights a Pokemon with the same gender, with no negative effect.
Water Compaction: Becomes immune to Water-type moves and gains a +1 Defense boost.
Justified: Becomes immune to Dark-type moves and gains a +1 attack boost.