>>40422177>Overworld pokemonNot new, not executed well, and not improved from LGPE
>Greatly improved lightingOkay
>expanded Pokemon camp systemOoh, it's Pokemon Amie with a tent in the background, amazing
>Greatly expanded character customizationSlightly expanded character customization
>Raid battlesHow is that an "improvement"? What is it "improving" on? What does it add to the Pokemon experience? How much dev time did it require, since it barely uses any unique assets?
>DynamaxingJust a reskinned Mega Evolution with reskinned Z-moves, at the expense of removing both of those things
>Likely over 100 new monster designs which means more models and animations (new Pokemon, Galar forms and Gigantamax forms)This is in every new Gen, not an "improvement"
>Greatly increased scale of townsOkay
>The wild, a big open area with free camera movementThat was pretty impressive in Hyrule Field in 1998, but not today, especially not when it's only in ONE area of the game
>As with every game a completely new story with many new characters who all need new models and animationsYou even admit right there that's in every game - so it's not an improvement
>Improved online featuresY-comm doesn't seem significantly different than the online features of any of the 3DS games
So only two of your points were valid, nice lighting and big towns. It's clear these pale in comparison to the cut corners and poorly-made assets everywhere.