>>40522614>Yes, with options that don't affect the game's balance such as sound/music settings or control settingsNo, I'm talking about gameplay options.
Smash alone lets you play with items or no item, or different item frequency, or remove certain items but keep others. You can play stocks or points or coins. You can play with handicaps on, stamina instead of percentage, and more.
Bravely Default is a JRPG like Pokemon. Not only does it have three difficulty settings, but it also has a random encounter setting that changes how often you get into battles. It also has a setting for EXP that changes how much EXP you get. You can play however you want.
This is just two games, I can name dozens more.
>If there are difficulty toggles then they are EXPLICIT with the developer having balanced each one, not a random arbitrary toggle.Bullshit. There are tons of games with various settings that the developers don't balance around, it's for you to change how you play. In fact, there are many games where the hardest difficulty setting is intended for New Game +, yet is available by default if you want to test yourself. Different players have different preferences on how difficult they want their game. You can try to "balance" however much you want, but players will always have different skill levels.
>Let's say a Sonic game has a toggle that lets me determine his run speed.There are multiple Sonic games with different characters, some of them have characters with different speed. You can choose to play the character you want which already changes how the game is played. So your "Sonic game with speed toggle" already exists.
>It ruins the experience because the game isn't clear about how it wants me to play.Games are always balanced around the default options, just pick that if you're scared of changing the rule.
>>40522661It has the same purpose has a toggle.