>stubbornNot Very Effective moves have +1 priority
>ripplePowers up wave moves (surf, psywave, vacuum wave, etc.)
>safe roomThis pokemon is unaffected by room moves (trick room and wonder room) and terrain
>hardyIf this pokemon is hit by an attack that would do more than 250% of its hp, it only loses half its hp
>>40537113Pretty much a less useful version of synchronize for in game, okay for comp
>>40537216Would only be good if it gave more total healing (assuming it procs at the same health bracket). If it activates as soon as you're hit itd just be worse than leftovers
>>40537226Too strong
>>4053730350% is too strong and sd health is arbitrary
Metaphysical is too strong, would need to be on shitmons
Full effort is cool
>>40538312Nice
>>40538623Torpor aura is interesting
I dont like any of the rest
>>40538670Mediocre
>>40538729I like it
>>40538741Interesting idea cant figure how strong or weak itd be
>>40538923Just a bunch of other abilities rolled into one, not a fan
>>40539262I like the idea of a taunt-centered ability, but it probably has limited use if it only has a chance and the opponent is already attacking
Recharge battery is super situational and bad
Sticky fingers is too powerful, especially with u turn
>>40539352Auto set trick room is too strong
Same with gravity
Inverse is a maybe
Emphathetic is strong but fine
Persistence is fine, would make for a very powerful support pokemon
I dont like prominence
>>40539359Dont like
>>40539405Okay as long as its very sparsely distributed since its very strong
>>40539422Overpowered
>>40539450Good
>>40539467Grit is good
Skeptic is just arbitrary, not a fan
Unsure about high voltage, might be too strong
Supremacy seems subpar
Corrosion should stay only status
>>40539498Detonator is good, the others are bad
>>40539563Don't like
>>40539619Too strong
>>40539695Don't like
>>40539697Too strong
>>40539749Adapting is too strong
Distrustful is weird because opponents can force you not to attack