>>40566499>they don't need to make anything because Creatures inc does the work for them uniformed domesticated dumbassOh great, another retard that doesn't understand how things work calling me a dumbass. Creatures Inc does the animation, yes. They do a FUCKLOAD of other shit as well, and when it comes to the game development their employees have always been listed in the games individually within the credits as a part of the whole.
The only time the animation team has been simply "Creatures Inc" is oddly enough in LGPE. In all the 3Ds games, they listed the animators just under "Pokemon Character Motion".
Just cause a second part of TPCI handles the animations doesn't make the work that goes into them any less resource and time consuming.
>have their encounter animation recycled from the 3DS ones just slowed downThere weren't any encounter animations in the 3DS games. Oddly enough, this is the first time they're doing it since they wen to 3D. Some of them are modified from their special attack animations, yes, but there's been a LOT more unique ones rather than those.
The intro/roar animation did exist for some mons in SM/USUM as their SOS cry animation, but now this is going onto EVERY pokemon present in the game.
The point is it's still a clear sign of them putting effort into the pokemon animation. Did they cut the dex for "quality animations" like Masuda claims? Of course not. You'd have to be actually retarded to believe that shit. The cut happened due to some bullshit corporate reasons and Masuda just threw the dev team under the bus with that PR nonsense. Faggots going on about the animations being "bad" are just feeding right into Masuda's retarded excuses while ignoring the places of clear, actual effort on the part of the animation and development team.