>>40807517Sometimes I feel like they probably couldn't have done better, rationalize why, understand what parties are at work that act against them. But then I get a bit more selfish because I wanted them to do better. From a more impartial standpoint I think the Tom Hulett interview about the hate he got while working on Silent Hill applies here with all this. He wanted better, he tried to do better, but ultimately the powers that be said "It'll sell anyway just get it done cheap it doesn't have to be good" and he couldn't just sit down and explain the behind the scenes drama while on the payroll so he had to grin and bare it. He also talks about how fans typically associate projects as a linear development headed by one person and how wrong that is and that's easily a problem with Pokemon. No one person is at fault for a game as mediocre looking as SS, it's a team effort. And if that power is Masuda, or TPC (Which I think really is one of the bigger issues) I think it's still one of the things holding these games back.
I mean Pokemon can't fail, but Gamefreak also doesn't seem like they can carry the weight to produce a Pokemon game on the scale of BOTW or Xenoblade Chronicles 2 with the strict "stay caught up with the toys, cards, anime, movies, and mobage" schedule they're on. Everything has to be done by a specific date, everything has to be ready to go. They probably need another company like TPC that works under Gamefreak that does all their bitchwork while they focus on other things but I mean I'm not really a high-end business man or a game dev so what do I know? From a distance there just seems to be structural problems with the way these companies are handled that kills any potential in the games getting to standard for a console title.