>>40823007>Considering its statsdecidedly mediocre
>and its typingfairly decent, i'll give you that
>having priority bulk up and set up moves can potentially make it unstoppable.Having priority on stat boosting is almost always irrelevant. Bulk Up is a mediocre stat boosting move, and the only time you'd ever get use out of priority is if the opponent is trying to hit you with a physical move or taunt you, when the counterplay is to fish for a burn via Will-O-Wisp or Scald.
>Plus having sucker punch is fantasticSTAB Sucker Punch is nice to have, but it doesn't seem to be enough to make it good. People are predicting a more defensive metagame where mons like Toxapex rule. Speaking of Toxapex, it completely walls Grimmsnarl, can remove its stat boosts instantly, and can apply burns or scalds as wanted.
>once you're +1 or +2This assumes the opponent will let you do this. +1 I can see happening, +2 and your opponent is actually retarded.
>against a physical attackerNice dependency there.
>who cares if Grimmsnarl take a hitYour Grimmsnarl, who may not have any form of recovery and needs to be able to stay in for as long as possible to take advantage of its boosts.
>its going to knock out the other Pokemon no matter what.+1 252+ Atk Life Orb Grimmsnarl Knock Off (97.5 BP) vs. 252 HP / 4 Def Toxapex: 146-172 (48 - 56.5%) -- 85.9% chance to 2HKO
+1 252+ Atk Life Orb burned Grimmsnarl Knock Off (97.5 BP) vs. 240 HP / 52 Def Mew: 199-234 (49.6 - 58.3%) -- 98.4% chance to 2HKO
252+ Atk Life Orb Grimmsnarl Play Rough vs. 248 HP / 0 Def Mandibuzz: 250-294 (59.1 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
It looks like it's going to need serious boosts to break past some important defensive threats. That's not great for a mon that looks like it wants to be a wallbreaker.
>>40823111If it gets priority Moonlight, I'll be interested. Until that's confirmed, it's not going to be particularly noteworthy.