>>40868767I actually shared your opinion until I actually played the game for myself. Originally I just watched someone play it and wasn't impressed enough to buy it. But when I did, I got what people were talking about. Actually having a lot of fun going around taking pictures of everything.
Yes, and in pokemon, it would have pokemon to find, towns to come across, side quests and fetch quests, upgrades for your pokemon to learn moves or change abilities, etc. It wouldn't just be "walk around grass patch until a pokemon you want spawns from a data table".
Botw has the best physics engine I've honestly ever seen done in a video game. Things are mostly permanent, it's not just randomly pulled from a simple generator. It's why development took as long as it did, and was actually worth the wait.
5 years is pretty standard for a video game development time period. Pokemon can also easily shit out mobile titles, remakes and spin offs to sedate rabid fanboys who can't wait longer for another game exactly like what they played 12 months ago.
Dungeons and item based progression was from Link to the Past (and Awakening), which most Zelda games just followed that formula ever since. Botw is much more reminiscent of the original Zelda title. I'm also a huge dungeon fan, but a lot of the shrines are actually well made and make you think about how to utilize the physics system. Plus, botw2 will apparently shift more focus to having dungeons.
No, you just sound like you can't appreciate anything except a very particular type of game, or just desperate to defend pokemon. I like some games linear, like TLOU, and some games open world, like HZD. Both formulas work fine, and the open world would be excellent for pokemon due to it being entirely about wandering the world searching for collectible creatures.