>>40896588>So the Japanese would have learned about it the same way as everyone else. Thanks for proving my point.In North America, but whatever you say.
>Wait so now only western audiences care about video games enough to watch E3? Make up your mind.My mind is made up, you simply don't know how to read, because you clearly didn't read the quoted sentence before.
>A mainline game is a mainline game.And a traditional mainline game is a traditional mainline game.
A mainline game that tries to do its own thing cannot be compared with a traditional mainline game.
It's not that hard to understand.
>So Pokemon Red and Blue aren't traditional games? Gee wiz, anon!Yes, they are. They're also 23 years old, and abilities which have been a part of the core mainline games didn't actually exist until the release of Pokémon Ruby and Sapphire.
Since then, they have been present in every single traditional mainline game, including Sword and Shield.
>>It clearly isn't since it's a mainline game>A mainline game that tries to do its own thing cannot be compared with a traditional mainline game.>It's not that hard to understand.>and SS is even taking things from it like culling Pokemon, having universal PC accessFor SwSh, Game Freak took very specific features and incorporated them into the core of the game. I'm not seeing the problem there. How else would they innovate?
Also, the universal PC access is exclusive to the Wild Area. It would definitely be a pain in the ass having to backtrack to a Pokémon Center all the time when you get there in literally the first 2 hours of gameplay.
>and forced EXP Share.They were most definitely planning to do that since the 3DS Games, whose difficulty curve took into account the Player permanently using the Exp. Share.