>What motivated the change to leave the Exp. Share on permanently for the first time in the series?
>I spent a lot of time discussing this with our battle design team. We came to the realization that the vast majority of players played the games with the Exp. Share left on at all times. When thinking of why players would want to turn it off, we thought it would primarily be to give Exp. Points to only one of the Pokémon in your party. We felt the same result could be achieved by players simply limiting the number of Pokémon in their party to one. That would be a more intuitive way to limit Exp. Point gains for most players.
Are you for real