>>41114242The vast majority of models are identical to X/Y. The ones that have unnoticeable differences and actually have less triangles than the X/Y models, presumably for the sake of optimization? It's hard to assume that considering the graphical state of the game.
The only example of a real difference I've seen is Eevee's tail, the tip points upwards rather than being straight. It still has the same amount of triangles as the original X/Y model, it isn't using the more detailed LGPE model.