Quoted By:
>In essence, despite the clamour and the rage, the lack of a National Pokédex is not the problem. The real problem with Pokémon Sword and Shield lies much deeper, or rather where that depth ought to be. There is far more than a whiff of troubled development to these games, brought about by an astonishing lack of complexity, texture, and flavour in almost every place where you'd usually find it in every Pokémon game that's come before.
>There are too many closed doors, too many unnecessarily eye-grabbing buildings in prime position left weirdly inaccessible or empty. One town, that you'll likely anticipate visiting, turns out to be a single, left-to-right street, where the only door that opens is the Pokémon Center, like you've stumbled onto an old western set. Another houses a vast, imperious hotel that fills an entire district of the place by itself, but has nothing in it. Where you'd once, aboard the S.S. Anne, be rewarded for checking everything from the captain's bridge to a bedroom bin, 20 years later, inside Sword and Shield's most grandiose landmarks, you can't get past an itemless, trainerless, Pokémonless lobby on the ground floor.
Yep, I'm thinking this reviewer's based