>>41143964That one is one of the most baffling ``QoL'' changes yet. It doesn't really make the game noticeably more casual, but it really wasn't necessary either. I honestly have no idea who was having trouble with running out of escape ropes, but the convenience of them is hardly all that consequential to your progress in the games, so you could easily make them infinite or remove them entirely and it wouldn't really be all that big of a change in game difficulty or how quickly you could complete it. But someone at Game Freak looked at the game, went down the list of features which involved some small amount of resource management, and decided that it was escape ropes that needed their attention.
They left things like PP unchanged--the effect of preventing you from spamming Focus Blast in every battle could have easily been kept by keeping PP limits but restoring them after every battle, for an example of a way to streamline and add QoL to the game while maintaining some strategic value. But instead of going the full casualization route of removing it entirely or the streamlining route of just reworking it a bit, it's left as-is.
My point is basically that, of all the things to change, they went with something so absolutely minor as escape ropes, and I honestly have no clue what their intention is, no idea what they're going for here. And I don't think that they do, either.