Quoted By:
>Grass
Drains the Opponents HP
>Water
Soaks opponent, Becomes water type
>Ghost
Disables opponents last move
>Dark
Taunts the opponent, only attacking moves
>Fire
Causes Burn
>Electric
Causes Paralysis
>Poison
Causes Toxic
>Steel
Causes flinching
>Psychic
Causes confusion
>Normal
Sharply Lowers Opponents Attack
>Fairy
Sharply Lowers Opponents Sp. Att
>Fighting
Sharply Lowers Opponents Defense
>Flying
Sharply Lowers Opponents Sp. Def
>Ice
Sharply Lowers Opponents Speed
>Rock
Opponent can not escape (even if user switches)
>Ground
Opponent is grounded (smack down or gravity effect)
>Bug
Bypasses Substitute, Screens, Veil, etc.
>Dragon
Switches the Opponents Pokemon
Example 1:
Team of Pikachu (Electric), Sobble (Water), and Rolycoly (Rock). Pikachu is currently sent out against the Opponent.
Combine to make a move that:
>Will be Electric Type since Pikachu is currently battling.
>Paralyzes the target
>Soaks the target
>Prevents opponent from switching.
The typings would combine to make a BP, but each type will have varying BP to maintain balance. Maybe Electric can be (30 BP), Water have (50 BP), Rock (20 BP) to make a move with a (100 BP) total so it isn’t too overpowered because of its effects, but enough to make considerable damage. Only works once obviously.
I imagine the animation will be your trainer sending out your Pokémon in your 2nd and 3rd slot. And together they’re in some voids combining their powers together to make a unique move. Maybe a beam of some sort combining to make an Energy Sphere with electricity emitting, a whirlpool effect, and rocks circling around it like an asteroid belt.
I think this idea would make for great strategy when considering what Pokémon you can switch out to create a game-changing move that could save your battle.