>>41239999>S tier>Fire, WaterSetting up weather is incredibly powerful. They can be spammed relatively safely for huge damage output.
>FightingLow BP, but extremely common on physical attackers and the atk boosts create a snowballing effect
>Flyinglimited distribution compared to fighting and you don't need more than one or two spe boosts, but still incredibly dangerous. Gyarados is broken because of this.
>A tier>Electric, Psychic, Grassterrain isn't as powerful as weather, but it's still a 50% damage boost that the rest of your team can benefit from
>Poisonpoison coverage is uncommon, especially on special attackers. So it isn't as exploitable as the fighting one. Also suffers from low BP. Still extremely powerful in the right hands, such as Gengar
>RockLike fire and water, with the difference that sand doesn't directly boost rock's damage, so it's a bit lower in value. Can also deal with sturdy/sash but Hail is better for that duty.
>B tier>IceIce is a good attacking type in general and hail is actually useful as secondary effect to cockblock weather teams and kill sturdy/sash users. Hail immunity isn't nearly as common as sand.
>FairyMisty terrain isn't as powerful as the others but status immunity for your team is nice. Fairy is also a good attacking type in general.