>>41252235I find the focus on big, flashy gimmicks that don't last long and generally only exist for a few turns in battle to be wasteful, short-sighted, and ignore the rest of the game.
For example, compare Megas to Regional Forms.
Megas were only introduced in 1 gen, and were kept around (but not expanded) for a second. They've now been dropped.
Megas change a pokemon's type, stats, ability, and appearance.
Megas take up the pokemon's item slot, and can only be used once per team per battle.
Megas only exist in battle (and, briefly, in super contests). They don't exist in your party, in the box, in pokemon amie/refresh. They don't show in the pokefinder, or on pokepelago. They don't exist outside of that moment in battle.
Contrast:
Regional Forms have existed for 2 gens, and rather than being maintained in the second, were expanded and continued.
Regional Forms change appearance, type, stats, moves, abilities, and even evolutionary possibilities.
Regional forms don't take up item slots, and aren't limited except in terms of obtaining in-game. All games that support one regional form support all regional forms of that pokemon. You can have as many regional variants in your party as you want.
Regional Variants exist everywhere. In battle, in your party, in the box, in Pokemon Amie, Refresh, and the camp. In photoshoots and pokefinder, in pokepelago, in the dex. Anything you can do with a base pokemon, you can do with a regional variant.
The issue is that Gigantimax and Dynamax are like megas, or Z-moves - big, flashy, and completely devoid of substance. They take a lot of dev time and add very little to the franchise in the long run. They'd be much better served working on quality of life, or features that age well, like regional variants.