>>41297377Most likely story: There's some technological fuckup or struggle that delays work. Fixed deadline is coming up. Devs decide to cut the content at the lower end of their priority list and focus on the essentials first. This includes errors that are higher up on the bug tracker. Lower-priority bugs and features don't get the attention that they normally would due to time crunch. Thus, very little postgame, story rushes towards end, and lots of non-game-breaking but weird animation mistakes.