>>41338990Please point to the part where I said the issue with SwSh was bugs? I'm talking about the blatantly rushed antagonist plot, the poorly cobbled legendary plot, the non-existent Marnie plot, the underdeveloped Bede plot, the lack of characterization for the Gym Leaders (not exclusive to SwSh mind you) aside from maybe one or two interactions with most of them and their League Cards which doesn't really compare to more effective interactions and involvement of Gym Leaders in other games' plots (see Giovanni in RGBY, Morty & Clair in GSC, Norman in RSE, Maylene & Wake in DPPt, most of BW's lot, Korrina in XY and most if the Trial Captains).
Then there's the issue of the lack of proper exploration, the underwhelming Routes and Dungeons (several of the latter shouldn't even be considered dungeons) as well as the uninteresting-ness of the Wild Area especially when compared to other Switch Games, SMO did more open environments relative to previous 3D Mario Games with several of its Kingdoms and had an overall pretty strong performance in each case especially with the largest Kingdoms which are both the most open and generally the most well-regarded. Then you've got the issue with difficulty where it is extremely easy to accidentally overlevel, the general effectiveness of just sweeping most of the game aside from Raihan and Leon (the only genuinely good fights imo since Hop is always way too underleveled) with your Starter and something to counter its primary counter (e.g. Cinderace & Boltund, Rillaboom & Drednaw, Inteleon & Corviknight).
Like I said in my initial post, SwSh isn't so far gone it can't be fixed there are clear and obvious ways to improve it the first and almost certainly foremost of these being returning the complexity and challenge of traversing Routes (and the Wild Area by extension) to Pre-Gen VI difficulty, the Wild Area actually has an advantage in this regard since it becomes a case of using effective high level wild Pokemon.