>>41373782There's no such thing as bad graphics unless if it's technically inferior to the current standard. Shovel Knight doesn't have shit graphics since it's actually trying to achieve a retro look and is doing it pretty well. About Red Dead, it has good graphics but already looks kinda "flawed" if you take realistic art as baseline (think of animated movies or really good renders), specially on consoles, but you don't notice it because that's one of the best we got right now. If you start looking for flaws you'll find many, and they exist mainly by technical limitations. Just look at the grass, hair/fur, reflections, etc. I'm sure it won't take "a decade" for it to look dated, it'll be just like Crysis or TLoU, Crysis was basically a miracle at the time and people thought it almost looked better than reality, but by the end of the generation it was already dated. TLoU looked awesome, but the moment the PS4 remaster came it showed how much better it could look and made the original just look bad in comparison.
Games with a realistic approach never age well because they depend heavily on the technology of the time, and that won't change soon, at least not until we can drop rastering completely and do full real-time path tracing, but that will take ages considering we just started messing with some complementary real-time raytracing techniques but even then, basically nothing uses them right now.