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>doubles your health >attacks effectively become Z-moves >some attacks give secondary effects such as Steal Rocks, Attack boosts, and Speed boosts >can bypass items or abilities that limit move usage to one feels like most of the problems people complain about aren't technically specific mons, but what they can get done when dynamaxed. why do people believe it isn't broken, and you're just "bad"?
Anonymous
Quoted By:
>>41612741 >"lol you only get it for 3 turns calm down" Motherfuckers have never played a 3-3 format in their lives.
Anonymous
>>41612741 its mostly broken on singles but who cares about that shit dynamax is meant for doubles thats why the moves that boost stats boost the whole team
Anonymous
B-BUT IT'S UNPREDICTABLE!
Anonymous
people who say “it isn’t broken you’re just bad” are the ones who are actually bad at the game and if you take away their shiny overpowered toys they’ll go back to losing all the time
Anonymous
Any sweeper is broke with dynamax, so the solution is to ban all sweepers.
Anonymous
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>>41613163 >official games have a 20 minute timer before the battle ends entirely >other places want offensive mons to be banned because dynamax why do people like stall? it's shit.
Anonymous
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>>41612917 I'd argue that even fucking worse
>need to invest in bulk for more survivability >lack damage output as a consequence on top of HP buff >can't ko shit anymore because boosts keep stacking Anonymous
Quoted By:
>>41612967 Just like Scarf Imposter Ditto or Speed Boost Baton Pass. Both of which I got several victories with that I very much did not deserve.
Anonymous
Quoted By:
>>41612741 you can still one hit a dynamaxxed mon with a super effective move
Anonymous
Quoted By:
>>41612927 that's why smogcels want it banned