>>41618713>Cool animation>The same model getting bigger thrice, with obnoxious bright red and purple particle effects and then a really boring "roar" animation reused from SOS calls>Clusterfuck of particle effects poorly anchored that don't allow you to play the game both literally and metaphorically that last a solid 10 seconds each and have zero difference between them>Watching your titan mon barely flinch after getting nuked and returning to the static pose it was for the entire time>"Cool animation"People like you are the reason we never get actually cool and flashy things in this game
>>41617072The worst is that, if it was just more dynamic, it almost guaranteed to be way more acceptable, but you get the same static pose, the same static flinch animation after getting hyper nuked, the same hyper nuke animations that each last over 10 seconds, not including added text for their fucking effects, and all it has for actual flash is explosion on death, which even looks boring too cuz it happens ON THE SAME STATIC FUCKING MODEL HOLY SHIT WHY IS EVERYTHING NOT MOVING? Why would you ever NOT have a pokemon that actively gets blown the fuck up recoil from the explosion? It loses all weight watching it be just the same static fucking pose... just have the proper faint animation at least holy hell...