>>41659418I'm not a monster designer, I'm a stylist and from my perspective this gen took every single aspect from color theory and threw it right out the window. My problem with this gen aren't the designs per se, it's the colors. I'll list some examples that greatly bother me:
>CorviknightI know that design wise this guy is great, but it literally looks like an incomprehensible inkblot. His 2D art looks good but in game he's like a flying black smudge with no definition nor any color to help accentuate his features. Even a slightly lighter shade of his base color thrown around in some key areas would've made it pop out much better without needlessly overloading it. Corviknight reminds me of girls who are just learning how to make up and they paint the entirety of their eyelids black and think it looks good.
>the goonsI have one gripe with this line, and that's the fact that they used pitch black for them. You NEVER use pitch black for anything other that graphical design, it looks completely unnatural and makes your creature look like a sticker. It's common for artists to use a very, very dark grey, but NEVER pitch black, never #000000. Look at Darkrai, he's a great example of black done right.
>The fossils, Cramorant, MorpekoI think there were more that had the issue I'm gonna mention but I forget now. My problem with them is how they use what I can MS Paint colors, and how horribly it clashes with their other colors. Cramorant's france blue with its green eyes look atrocious, if it had been a slightly less saturated blue with a lighter green it'd have looked amazing. Or the fossils, the tail part specifically, if it had been maybe a darker red or a more musky green instead of MS Paint red with MS Paint green it wouldn't look like it clashes so badly. With Morpeko, it's his hangry mode that looks bad, that deep purple with those red eyes and that dark grey which is almost the same shade as the purple.. It looks bad, they have completely different bases.