>>41687113Thank god, way too visually busy (why is everything so saturated), not to mention all the sprite work feels like it's something rehashed straight out of rpgmaker
It's like the only identity of the art style was "how much can we make it look like a pixel game with HDR" and everything else got left utterly forgettable and bland
If I was a baguette, I'd say it's lacking the je ne sais quoi that normally lends 2D sprite games to be such an endearing graphics medium