>>41707979>>41708071These two are pretty objective, but I'd like to add a few things. The fact that Colo gives you mostly shitmons is actually a positive for me, because it forces you to adopt tactics you otherwise wouldn't and actually be good at the game. Grinding is a pain whenever it's necessary, but with a clever strategy they aren't essential to beating the game, and the final gauntlet was really tense and challenging because of that. Realgam Tower was probably the most memorable area in any Pokémon game, in a game filled with really memorable areas, no less. Dealing with Shadows, both catching and purifying, the retarded PC save points doing no favors there, and I appreciate it being rectified in XD, but that game also got rid of a lot of the stiff that made Colo unique and interesting in the first place. There are less shitmons so you don't have to find deeper strategies and can simply press on with brute force alone, the game is far easier in general when you combine this with the softer level curve (emblematic in how the final bosses of Colo use battle items, skill swap, status and debuff moves with only a single Shadow powergouse, and the final boss of XD just spams supereffective shadow moves with his full team of KANTOOO mons, half of which are legendary), as well as removing the chance for Shadow Pokémon to kill themselves with Shadow Rush so you're in no rush to snag them (teehee), and the art style is a lot less grungier and more generic-looking (Pyrite Town in XD is a great example, look at how ONBS HQ wages war with the environment). Both are great, XD is better objectively, but Colo appeals to me more.