Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.41771504 View ViewReplyOriginalReport
There are so many questions I want to ask about SwooSh's development, but I don't know what the correct way is. Like do I make a list and tweet it James Turner since he speaks English?

Some of the things I wonder about:
>Were regional variants getting exclusive evolutions the plan originally, or a result of time constraints? Was it to keep Evolite effects the same as previous games? Original Farfetch'd left behind in particular hurts.
>Were changing some evolution methods like level in an area to stone intended to simplify for new players, or a result of not having suitable locations?
>Was the fossil development finding the designed ones bland and making chimera to make them more distinct, or coming up with idea of combining two fossils together and then making components?
>Were certain Pokemon such as Hatterene intended to be foils to existing Pokemon? Quite a few take an ideas from others and exaggerate or subvert them, like Wario.
>Did you consider reworking the animations that play on attacks go from mostly physical/special to having different ones for different parts used? It is strange seeing Dubwool using its feet for Headbutt for example.
>What gives with the abundance of mono-type Pokemon that seem like they could be dual-types such as Grapploct or Falinks?
>There are two new lines that start out pure Psychic but evolve into Psychic/Fairy. Was this to echo Bede's character arc?