>>41794170>>41794192Which formats? All I've seen are single and double while sky, rotation, horde, and all the rest have been basically dead since at least sm outside of some rulesets for online tournaments, and that now costs money on top of already purchasing the game and the hardware to run it for temporary access to that content. Sure, it's only $20 a year but that's objectively paying more for less and you own what you pay for even less than ever.
Mixing curry and throwing a ball for your pokemon in camp is definitely better than nothing, but it doesn't hold up to contests, pokethlon, slot machines, roulette, super training, pikachu surfing, voltorb flip, stadium's mini games, mantine surfing, the amie games - the engaging stuff that even if you couldn't do it all day there was at least some variety and usually more than one or two per game. Again, it's there and it counts, it's just a poor implementation this time around.
A handful of rematchable NPCs < all/most NPCs rematchable. Even if most of them aren't any tougher it still gives you more options, be that specific teams for EV training, a few trainers with high payout when you need cash, trainers in a specific level range to quickly level up a new team, or just some variety from the same 15 trainers you've been fighting for the past month. Ideally yes important NPCs should get better teams, glad they at least did that but why so few out of such a large cast? Champion cup is a step in the right direction, but still not enough compared to what we've already been given.
Grinding I will give y'all as it does have a ton of QOL improvements and early access to higher level pokemon. Much less tedious, sure making it quick and easy doesn't make the act of doing it any more fun for those who like that aspect of pokemon, just less of a hassle for those who don't, but hopefully it's a step in the right direction they will expand on in the future rather than tossing aside to make Galar "unique".