>>41834626I agree, the hard part is recreating the clusterfuck of systems to behave as expected for the end user. Not much point in bringing over your competitive team if suddenly their stats are garbage compared to everything around it and the moves you gave them work completely differently from before.
>>41834709The point is importing and (hopefully) exporting them easily, how that data will be treated while it's in the game is a totally separate issue that'll likely change as features are added, but I still need to implement that structure to be able to pull the data out of it before I can manipulate it for my needs. Gen 8 isn't a matter of "can this data be ported to this format" because obviously that's easy once you know the new structure, but more is it gonna be worth it - if they added a ton of variables for something like keeping track of what curry it's eaten (like how ribbon flags are a crazy large chunk of data compared to everything else) or completely rearranged the existing data structure then it's not an efficient use of my time to try to maintain compatibility with them as well when the ability to use your old pokemon will already be there. Other than anything the real games flag as illegal you could always send it back to your gen 7 games and transfer it to home once that's out.
Right now my focus is on getting items implemented as they're an easy place to start, then actually importing pokemon, then fixing my currently broken rendering engine and camera, then implementing moves and learning blender, then abilities and start creating assets, then get a battle system working and revisit the rest of my planned features to decide what to do next or what needs to be changed.