>>41888776>Just make a poke watch giving abilities to trainers with badges unlocking more abilitiesThey should've just embrace their gimmicks and allowed trainers to learn those moves from NPCs.
Strength/rock smash - Thought by karate NPCs/Gym leaders.
Surf/Dive/Whirlpool/Waterfall - Thought from swimmers/Gym leaders
Flash/Climb - Thought from Hikers/Miners/Gym Leaders
Fly/defog - Gym leader
Cut - Gym Leader/Rival
>>41888870>QoL enhancements which is what SwSh providesStamps and codes are a step forward and backward from GTS. At least it's more engaging now if you are willing to participate in places like wifi trading general per se.
>Difficulty increase, or at the very least difficulty options for different players to accommodate for their play style and/or experienceIt's a shame that we'll never really get it and in the 1 franchise they do introduce it. It's a hassle. Yet I do desire this myself
>Region that has more routes and/or more paths with said routesPersonally it doesn't really matter to me if there's more routes. I just want those areas to have engagement like the forest, the underground, the caves.
>More dungeons Instead of making more dungeons they should just give events to them that have meaning. 1 cave, 1 underwater area, 1 forest, etc etc etc. Sure design wise it would be great to have more than 1 but I'd rather have a reason to be there that isn't "this pokemon lives there, or point A-B progression".
>A better story or at least a more engaging one If only they gave gym leaders events that are option where you learn more about them that isn't intrusive to the main story progression as well as villains you can understand their point.
Sadly this wont be achieve with their current format and we might as well just get an expanding universe via a MMO at this point.
continuing