>>41905159If I was circlejerking that argument I wouldn't think Rillaboom was the coolest fucking grass starter they've made since Venuschad and Torterra. It took me a bit to warm up to it but seeing it's animations and movements, as well as the official art for it, made me like it a lot. It's the first starter in years that I've genuinely loved. It's also very useful on my team, and my set even manages to work in Drum Beating as one of it's most important attacks.
It's a very niche mon in battle, but my point is is that it has a good design, a consistent theme, and most importantly it does it WELL. Inceleroar comes right the fuck out of nowhere and has nothing to do with the rest of it's line. Nothing about Sobble or Drizzle's designs suggest it'd turn into a fucking spy, much less a lanky-ass gex wannabe. Grookey, Thwacky, and Rillaboom are the most consistent line in years: even Greninja, as cool of a final form that it is, still doesn't have much to do with it's initial two stages and dropped the frubbles entirely for the (wickedly creative) tongue scarf. Meanwhile, these monkey chads all have a similar design that gets more and more evolved as it progresses, the theme is consistent (Music/Rhythm/Beats), and each aspect of their line's design continues the theme in a better way (Monkey with a branch who uses it to keep his hair up and beat things, to a more advanced ape that beats things with two sticks in a rhythmic way and stores them both to tie up it's hair, to a Gorillia that carries an entire drum on it's back with the sticks and who uses the music it makes to control plants and bombard it's enemies) while still keeping true to the Simian aspects of their design. Rillaboom isn't perfect, I'll acknowledge that (all parts of the line look better when they're storing their tools), but it still feels like an older pokemon to me. I could easily see Rillaboom being in gen three or four, maybe even one with some slight changes, but Intelleon just looks awful.