>>41907527>Psychic was so good they literally made a whole new type to try and balance it.Because GameFreak can't program and fails at game design.
>Gen 1 - GhostGhost was coded wrong and had no effect on Psychic, but it wouldn't matter even if it had functioned properly. Ghost'[s only move that followed type effectiveness was Lick with 10 BP, the only Ghost-type line in existence was part Poison (weak to Psychic), and Ghost was a physical type for some reason even though the only Ghost-type family had crap for Attack.
>Gen 1 - BugBug-type moves were laughably weak dogshit; Leech Life had 20 BP until Gen 7, Pin Missile had 14 BP and 85 Acc. until Gen 6 and was wildly inconsistent, and Twineedle is still a two-hit move with 25 BP. And any of these being good wouldn't even matter, because almost every Bug-type was a shitmon, and Bug-type moves had shit distribution. Two of them are even weak to Psychic, and two of them learn literally no Bug-type moves.