>>41928196>>Zero dungeons/no hidden areas>And?Well, lets talk clear hear, forget about subjectivity, lets be blunt, theres something in the industry of videogames called density, in this case, pokemon SS is as dense as your arguments, density means your world its not only bery vig, but its also filled with worthful content that give the sensation that gives the name to this effect, dungeons and hiden zones are pretty efficet when it comes to this, these hide an award for those who are up to over-come challenges that are not nessesary to complete their adveture (just like legedary pokemons and fossils), not to mention they fit really well with the universe and give the sensation you are discovering something by your own hand
>>Can't climb hills>Why would I need to climb hills?To make the space and map desing more varied, open and over all... less "Safe", now that the whole game is basically going from A to B, the game never stops holding your hand, it doest go "players will search here, if they want theyll go over there, they can go down back here, heres a cave behind the trees, there are rock pokemons for them to catch, ect"
>>There's a couple items scattered around>There are hundreds.And they are all the same shit, potions, pokeballs and maybe some rocks or discs, not special items that you will be able to use somewhere in the ass of gallar to unlock a secret path where you will get a rare pokemon or an actual special item
>>that require zero effort or thought to obtain>Finding the item in the first place isn't effort and thought? Damn I guess every older Pokemon game had this problem too.Nope, pokemon smerald for example, forced you to fight against strong pokemons and trainers, solve puzzles, get certain discs, look for another item beforehand, talk to someone first, give something to someone then, it was not rocket science of course, however it was not "yo negro, gimme poka poka" nor "negro negro, single red item here, grab it ya tard"