>>41928345I seriously hope you don't intend on stacking all of these together. This sounds like a shit game.
>forced to scavenge for potions found in the overworld or from dropsThis isn't bad necessarily, but you can just as easily cut the power of all healing items in half and call it a day while still giving players the option to not use healing items.
>no hotels, get fucked lolRetard. Any RPG at least gave you hotels where you could pay a fee to get your party back to full. Pokémon should do the same thing, but you are a brainlet for thinking of removing a healing station from an RPG, especially if you only think this because DQ11 might have done it well.
>remove every pokeballEither you dislike mechanics that cut down on waiting and RNG and emphasize a little preparation on the player's part, or you suffer from crippling balltism.
>if you want to grind, fuck youYou would have a point if people didn't use them to EV train their mons, although I guess they could bring an expedited version of Super Training into the game, but it should probably be postgame only, because even I thought it was silly having that from the beginning of the adventure.
>trainer battles need to be sluggish for muh challengeNo comment.
>make gyms harderI'm curious to see how you do that in a way that makes them tricky puzzles that you have to riddle your brain to solve instead of giving all the NPCs Smogon template sets.
>entry hazards in every fucking battlerelease yourself bro
>one of your strategies won't work at random lolNo comment.
>the field will have random effectsI'd much prefer this in specific areas where you can at least tell what's going on, this just sounds irritating.
>you get a random status for some reason lolNo comment.
>nvm, fourAre you okay, anon?
>let's give immunities to basically everythingI'm 90% sure any RPG that does this has like 1 or 2 type matchups. You have not played a video game in your entire life.
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