>>41995875>It's a point in the game where you are always using your bike and look, there is the high foliage preventing you from riding your bike. You have to leave your bike, walk in the high foliage path, return to your bike and after the bridge, leave your bike and then return again. It's tiring, boring for a playerYou can’t be serious. Are you autistic or something? Have an actual case of ADHD? That shit barely takes any time at all if you’re intent on rushing through the route. Even then if you want to explore the entire area it’s a literal button press if you’ve mapped the bike. This is an entirely made-up negative from someone desperately trying to put the route down.
>It also relies on "muh explore" with it's theme with waterfalls and shit like going inside the jungleWhat the fuck does this even mean? You’re mad that a route in the wilderness is attempting to imitate the wilderness?
>People care so much about it because there is an autistic way of getting a Feebas that no one could ever find out without a guide and a secret basePeople care about it because it attempted to do something and offered a little bit more than most other areas. It made use of mechanics introduced in the gen and offered a backtracking incentive while simultaneously allowing you to run through it if you didn’t care. It’s more than what a lot of other routes do.
And of course, the ending is
>you just like it because nostalgiawhich is a complete nonargument. You don’t even put an argument for the variety in the route which is the biggest issue so I’m inclined to think you’re just being a contrarian.