>>42001087He could play as a sort of cross between Ice Climbers and Olimar. You'd control the brass, and the soldiers would follow closely behind you.
>The soldiersEach soldier would have a few points of stamina, but would return rather quickly. If they are separated from the brass, they would wander around the stage, sometimes using their jabs on nearby enemies, but would seek out the brass if at all possible. Just like in the games, you have a maximum of 5 soldiers following you at any given time.
>Neutral special: HeadbuttOne of the soldiers charges forward, dealing damage on impact. If you have no soldiers following you, the brass himself would charge forward.
>Up special: Pyramid Formation/Chain FormationPyramid Formation is used on the ground. The soldiers stack themselves up into a small pyramid, then hoist the brass into the air.
Chain Formation is used in the air. The soldiers lock their shields together, then the brass launches them towards the nearest ledge.
Regardless of which one is used, the brass goes higher when you have more soldiers.
>Side special: Close CombatAll of your soldiers charge forward, and if they run into an enemy, they'll give it a powerful, but slow beatdown.
>Down special: No RetreatThe brass becomes unable to move, although the soldiers are unaffected. In exchange, moves involving the soldiers are drastically more powerful, and the brass also cannot be launched, but can still suffer damage. This move cannot be used in the air, and lasts longer if you have accrued a lot of damage.
>FINAL SMASH: Max KnuckleFalinks Dynamaxes, then jumps into the background to drop a gigantic fist onto the battlefield, dealing massive damage to anyone in its path. The fist starts at the ceiling, but quickly rockets downward. You can control where it'll land by moving the joystick left and right, and launch it with the A button.