>>42077604You are retarded, Pokken is categorically a traditional fighting game like Street Fighter, Tekken, MvC, etc; not an Arena Fighter like the Naruto games.
Characters in Pokken have specific unique movelists with different command inputs, there's multiple attack buttons, characters have cancels and just-frames, there's focus attacks and focus attack dash cancels, kara cancels, etc; there's an attack height system; concepts like oki play, neutral, corner pressure, etc all are in play, and so on.
>>42078353The field switch is a huge part of what makes the game fun competitively, though
It basically acts as an anti-infinite system that forces a return to neutral and encourages adaption, by giving different moves a phase shift point value that adds to that hit counter, so on top of properties like damage, frame data, meter gain, etc, you also need to factor in phase points into what moves you uise and your combo composition, and adapt more to the state of the match based on if shifting phases will be advantagous or not as a result. You can't just use the same BNB's over and over at mid and high level play
Perhaps you have the other player in a pressure situation against the corner, and you have to choose between a combo that might do more damage or is safer, but would cause a shift when in that matchup, the 2d phase is more towards your advantage. Or perhaps you are at dangerously low health, but almost have full meter, and you have to choose between using a higher damage combo that would KEEP you in the 2d phase, and pone that does less damage, but would cause a faster shift, and since shifts give you meter, and burst gives you health regen, you can do the lower damage combo to cause a shift to give you the meter to go in burst, etc
>I'm not masochistic enough to try playing it onlineIf you want i'd be happy to give you or anybody else tips, either generally or we could play some matches and I could give input from that.