>>42101912>Big StickI get the thematic idea. However, that's really not a proper downside for what's essentially a mini-Life Orb without recoil.
>Stone MaskFirst of all, why does a stone mask give everything life drain? Second, 50% is far too much, especially considering a lot of draining moves make contact, and this would stack with it.
>Left LimiterAssuming it works like past items do, this should just boost Sp. Atk 1 stage upon being removed/lost. Otherwise, not bad.
>Right LimiterHow is this remotely like the other Limiter? How is this remotely balanced? You're effectively getting a 25% HP buffer, an immunity to 90% of status moves, and carte blanche to do any form of setting up you want. Enemy moves becoming more accurate doesn't remotely compensate for the power you're getting.
>LonginusOh boy, a Life Orb without recoil! Hydreigon will love this! Yeah, this is OP.
>Test TubeThis one seems okay. It's like a Starf Berry without the near-death requirement, but you're also losing a stat.
>>42102322>Coda SodaThis may be okay; it's a pretty big gamble, given the setup required and the fact you'll lose your boost if you have to swap for any reason.
>Alarm ClockDoes it only count turns the Pokemon is actually in? Either way, I like it.
>Plunder GloveThis seems fine; it's essentially Pickpocket as an Ability.
>Calipinio BerryWhy don't Flying-type Pokemon get burned? I don't get the thematic reason, but more importantly, you could do a dumb meme set with Drifblim if it did.
>Dusty BroomThis is fine. You're giving up other items for a weaker Rapid Spin effect on every move. I like it.