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Hey, non-coder and absolute dumbass here. What would be the easiest way to make a functioning evidence system (like ace attorney)? I would think that an inventory system would function basically the same, but I also thought of an autistic brute-force way to implement it. The game I am making is linear, so there would only be a relatively small number of possible inventory combinations (like 20-30). Couldn't I just make a lookup table using a variable for whatever game step you're currently in (so if you find evidence number 20, the game step increases from 19 to 20) and have it load the corresponding configuration?