Quoted By:
Alcremie @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 228 Def / 28 SpD
Bold Nature
- Calm Mind
- Recover
- Dazzling Gleam
- Mystical Fire
Alcremie faces unfavorable competition from Clefable, Hatterene, and Sylveon in the various roles it can play in the OU tier as a slow, bulky Fairy-type, and as such is not generally recommended to be used in the OU metagame. Its best attempt to distinguish itself is by using a Calm Mind set, taking advantage of its access to a more reliable recovery option than its competitors. The combination of Calm Mind and Recover allows Alcremie to remain healthy while setting up, becoming difficult to break on the special side and increasing its power. Mystical Fire allows Alcremie to hit Steel-types that resist Dazzling Gleam, such as Aegislash, Ferrothorn, Corviknight, and Excadrill. Aroma Veil is Alcremie's best choice for an ability, making it immune to Taunt from Grimmsnarl, Mandibuzz, and Cinderace, as well as Disable from Dragapult. The EVs maximize physical bulk while also allowing Alcremie to always withstand a +2 Flash Cannon from Hydreigon.
Alcremie would fit best on balanced or bulkier builds to act as a wincon. It is effortlessly shut down by Toxapex, so a partner that can deal with it is necessary. Hydreigon is a good example of a partner that can take advantage of Toxapex. Corviknight is a partner that can control entry hazards and check Excadrill and Bisharp, which can otherwise threaten Alcremie. Mandibuzz serves as entry hazard control while being a more rigid check to Aegislash. Seismitoad is another good partner that can check Dracovish, which is capable of breaking through Alcremie easily.