>>42217890>what kind of boss design do you have so far?Bosses fall into a few different categories:
Gauntlets where you fight a few trainers using standard teams in a row, healed between each fight but not given a chance to swap party members or save. Think two or three full teams that you have to beat without losing to any of them.
Legendary battles where the opponent uses a smaller team but they have access to legendaries that require much more effort to take down.
Elite trainers that have their own strategies and have access to the strongest items, like mega stones and Z-crystals.
And finally, antagonistic characters that fight as a group and will have a team of nine Pokemon that is fought as one single battle.
>>42217094>>42218590I'll be posting the demo in /rheg/. Right now there's not a ton of content, maybe just an hour or two if you want to fight every enemy trainer, but the majority of my time spent was just getting the framework in order so progress should be speeding up from this point on.
I do note a lot of contention with the set-in-stone movesets. A potential solution to this would be to have a Move Tutor of sorts that is free for the player and can teach any Pokemon any move that they can learn (naturally, through TMs or tutors, or through eggs), maybe while cutting out some of the useless moves. Would that be a suitable alternative?
Could either be available immediately or available after completing a certain quest, since a lot of people don't seem to understand how progression works in this game.