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Say something good and bad about every gen

No.42347181 View ViewReplyOriginalReport
Gen I
>Good: the richest and most organic looking designs
>Bad: game mechanics are a complete tragedy

Gen II
>Good: most inventive and important gen for game mechanics
>Bad: dropped the ball on level design very hard this gen

Gen III
>Good: very stacked when it comes to sidegames
>Bad: pre-wifi hurts this gen the hardest with how ridiculously exclusive every game is in collecting them all

Gen IV
>Good: continues and improves on nearly every concept previously introduced while also bringing new ones to the table
>Bad: powercreep, overdesign and everything "complicated" have now completely replaced the early, simple charm

Gen V
>Good: ballsy soft-reboot for the franchise
>Bad: start of the generations feeling half-assed/unfinished

Gen VI
>Good: revamps a lot of stuff in the franchise in a refreshing way
>Bad: shortcuts and handholding are getting out-of-hand

Gen VII
>Good: unique look and feel in this intermediary generation
>Bad: sidegames are getting really neglected with the focus placed on app games now

Gen VIII (probably too early to resume the gen, but so far:)
>Bad: programming shortcuts are rampant
>Good: in turn of the shortcuts, it feels more manageable and "simpler" again