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Fighting: Bruised
>Defense is lowered by one stage while bruised and 1/16th of health is lost per turn when hit with a physical attack, switching out removes this effect. Rock types are immune to this
Dark: Fear
>Speed is lowered one stage, and has a 1/4 chance to flinch and not use its attack, switching out removes this effect. Dark types are immune to this.
Dragon: Blight
>Special attack is halved; this cannot be switched out of. Being hit by a fairy move cures this
Fairy: Charmed
>Attack is lowered one stage and gains a unique confusion/attract status, where there is a 1/3 chance to either hit yourself in confusion or be immobilized by love. This can be switched out of.
Rock: Contused/Bleed
>The affected loses 1/8th of their health per attack, dissipates after 2-3 turns, can be switched out of. Ghost types are immune to this.
Steel: Ferrofliction
>Affected gains steel type weaknesses only and speed is halved, can not be switched out of. Steel types afflicted have their speed doubled but double their steel weaknesses AND resistances, and can be switched out of
Bug: Infested
>Afflicted takes 1/12th of maximum health per turn and cannot switch out until it ends after 3-5 turns, flying types are immune
Ghost: Cursed
>a 1/3 chance to either: disable the last move used, cut HP by 1/5th per turn, or inflict taunt, for 2 turns always. Ghost types are immune, cannot be switched out of but curse damage can be protected
Flying: Vertigo
>1/4 chance to ignore the chosen attack and choose at random: may still choose the attack picked and will ignore choice items/overwrite the chosen move, lasting 2-3 turns: can be switched out of
Normal: Bored
>Afflicted have a 1/5 chance of doing nothing. Attack and Sp. Attack are lowered one stage. Can be switched out of. Normal types are immune.
Ground: Dirty
>Afflicted’s accuracy is lowered one stage, cannot be switched out or cured except by heal bell like moves and being hit by a water type attack.