Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
[9 / 1 / ?]

Reaching max int damage ingame

No.42525449 View ViewReplyOriginalReport
I need to gather all the autism power this board has to offer, mine is apparently not enough
I want to see what the max theoretical damage is in pokémon, and if we manage to break the max int value (damage in the game is probably calculated in a 32 bit value) I'd be curios if that would simply overflow (kinda like in gen 2) or actually crash the game.

my previous best idea was using lv100 Blacephalon (will be available in the DLC) using Mind Blown against a lv1 Durant
actually, let me list all the modifiers I had thought

4 type (steel/bug)
2 forest curse (extra grass type added)
2 dry skin
2 tar shot
1.5 stab
1.5 sun
1.5 specs/band (or whatever item is necessary)
1.5 crit
1.5 helping hand
1.3 power spot (this last 2 assume double battles obviously)
1.5 flash fire / 2 huge power if a physical option is found (ability slot)

and obviously +6 s/atk on the attacker and -6 s/def on the receiver
for abilities anything is fine since in a double battle you can just skill swap stuff when necessary

another possible option is the move Heat Crash (possible user in Reshiram I suppose), a 120 BP (in the best case) fire moves that doubles in power against opponents that previously used the move Minimize. sadly, Durant does not learn minimize or other ways to mimic that move to my knowledge, so that would be not possible legittimately ingame.

Even when allowing Durant to use minimize the max dmg I managed to obtain is still around 20 times less than the max int.