>>42607029>All the more reason not to include more box filler.Yet they're doing JUST THAT by adding in Uxie and Amaura in the DLC. Why are they wasting development time on box fillers if nobody is going to use that content, Anon?
>pivotal != good design for the gameYou can't have the cake and eat it too by claiming that box fillers and bad, yet moves that were frequently used are also bad.
>Fuck it, why design a game at all when we can just make a billion options for everything?Why are options bad? Why can't the player be allowed to play the game as they please? Why does Game Freak want us to play it EXACTLY as they want us to with little to no freedom in our in-game decisions? Dragon Quest XI S allows players to customize their playthroughs to an absurd degree, offering toggles for things like Inn usage or weapon crafting.
Keep in mind that players are asking for 1 (one) toggle that was already there in the code at one point.
>Unless they don't.Name 5 (five) games that do not have a single maze to traverse, obstacle to overcome, OR puzzle to solve. I doubt that there is even one such game.
>Come up with actual criticisms next time, dextard.If they aren't "actual critcisms", then why did you feel the need to not only argue against them, but also resort to ad hominem? What about the games CAN be criticized and be considered to you as "actual criticisms?" It seems as though that the games are immune to criticism of any kind.