>>42614292Every type being equal somehow doesn’t make sense from a single player balance perspective, a pragmatic perspective (as in you can’t do it), or a metagame. You’d pretty much need to make every type have the same number of weaknesses/resistances, the same coverage, and the same distribution of the same kinds of moves/abilities/stats to achieve autistic type parity, which would remove the point of having a variety of types which can specialize in the first place. Nice rebuttal you fucking retard, really got me with your >picture response. Go cry yourself to sleep about how shitty Ice is