>>42616972>Yes there is. You not liking the reason doesn't mean there's no reason.What is the reason?
So not the exact same models. Also, define "minimal."
Models are different from the textures and animations. Textures are the details slapped onto a model that make it come alive to the viewer. Animation is the actual movement design of the model, not the model itself.
The only updates to either that I've seen are Mincinno's eyes being widened and that one Weavile animation.
>Games are literally designed around restrictions. It's a game someone deliberately designed to work a certain way, not a sandbox. That's correct, video games are designed with restrictions for the player, and they are deliberately made to function a certain way. However, this isn't the case with Sword and Shield because the games aren't balanced around the Exp Share being on at all times.
>Quality isn't determined by how many retarded unnecessary options there are.So what does determine quality?
>Neither of those are unnecessary. Blizzard gives higher power for Hail based teams and Powder Snow is necessary for low level Pokemon to have an ice move to use.I could say the same about many of the erased moves. Return and Frustration offered a potentially higher base power than Strength. Silver Wind and Signal Beam offered a medium base power attack before Bug Buzz is available. Magnitude, Mud Bomb, Karate Chop, Wake-Up Slap, and Flame Burst offered the same for their respective types. Pursuit and Hidden Power were unique moves that have no suitable replacement in the games. Why were these useful moves cut?